But I plan on changing that, starting with this post.
Today is new. It's the first day of 2013.
There are a lot of exciting things happening this year. And I'm sure there are many surprises to come that I don't know about yet (Good surprises I hope).
One of my goals for the year is to start writing again, along with making accompanying artwork for said writing. I have volumes upon volumes of post-it note pads filled with ideas that I want to actually see through to the end. In addition: I would also like to start keeping a sketchbook again. I got the "Paper" app for iPad, which is really amazing for sketching, and it has gotten me back into the motions of keeping a sketchbook again. But it's no replacement for the real thing. I also want to start making illustrations just for the sake of illustrating. A lot of the road blocks in my work come from me trying to figure out the tiny details in characters and their stories. But I'm missing out the exploratory aspect of just making something for the sake of it existing and not being just a thought in my head. So I plan on doing more 'one offs' and stop trying to fledge out a tightly knit opus for everything.
I'm also trying to pin down a stronger presence on the web. I've never been happy with my domain names. And changing my identity as often as I do isn't making it any easier to market myself. So that's another goal for this year.
One of the biggest changes to my life in 2012 was transitioning to the Games team at GSN, where I'm now the Game Artist for our upcoming skill games. It's been quite the undertaking, but I've learned a million and one things in the few months I've had the position. And I'm really excited by the prospect of putting my own stamp on upcoming projects.
Here's a small snippet of something that's on the docket for the new year. It's a small portion of a piece of concept art for a skill game I've been holding onto since September. Supposedly production is going to start sometime in the first quarter of the new year. Fingers crossed I'll get to show more soon, and then hopefully a finished game sometime in the future. It's really cute, I hope you'll all get to see it someday.
There are some other 'at work' projects that I'm hoping to convince someone to put into production. But I really want to get back into my personal work and not be so involved at my job that I don't have time for me.
So here's to it all! If I don't make good on my promises from now until at least March then that's really pathetic. Wish me luck!
To Be Continued...
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